Phase 2 Session | Opposed / Opposed (P2-S1)

Phase 2: Possession Questions

Age Group 11+

Duration 60 minutes

Players 12+

This phase 2 possession / counter attacking session is 60 minutes long and is suitable for a squad of 9-12 players aged above 9 years of age.


Free Soccer Drills



Interchanging Positions | Opposed Skill (04-P2)

Set Up / Organisation
This practice focuses on players rotational movement to create space in a central area, before reacting to winning possession. With a 30 x 30 Yard area and 15 x 15 Yard central area, 4 players keep possession against 2 centrally. 2 defending players who win possession can breakout with 4 outside players to create a 6 v 4 overload. Develop rotational movement between central players and outside players to create space to exploit.

04 P2 1


04 P2 2

Progressions & Constraints | 1
  • Central players must rotate every 5 passes, through effective verbal and non verbal communication (e.g. Eye Contact and hand gestures) to move opposition players around.
Progressions & Constraints | 2
  • Reds can now rotate central players providing more flexibility, yet keeping 2 players in the central area at any one time.
Key Coaching Points
  • Tactical | Recognise when to rotate to move opposition players
  • Technical | Passing quality to keep the ball in tight spaces
  • Social | Player understanding of when to move out and replace teammates in space created
Key Coaching Questions
  • Where is the space on regaining possession and how can you exploit this?
  • How do defenders react with slow possession and when you speed up possession?

Free Soccer Drills



Supporting The Counter | Opposed Practice (16-P1)

Organisation / Set Up
Set up a 40 x 30 yard area, with 6 v 5 overload (depending on numbers) in one half of the grid, with a single player remaining in the opposite half. Team must make 10 consecutive passes to get a goal. If defenders regain possession, they must transfer the ball across to their teammate to join in to combine and defenders must press now in this area, leaving 1 player in other half.

16 P1 1


16 P1 2


16 P1 3

Progression 1 | 2 v 1 On Regain
  • Leave extra player to support transfer, against 1 DF who must remain in this area.

16 P1 4

Progression 2 | 5 Pass Transfer
Possession team can now transfer the ball after 5 passes in a 1 v 1. Player must create space as an option - Quick support.

16 P1 5

Progression 3 | Support Runs To Finish
Goals added to provide direction and challenge. Once transferred support runners can combine to finish.
Key Coaching Points
  • Support transfer of the ball quickly and effectively. That's the name of the game here. Coaches must be aware that possession may be gained and regained in quick succession.
  • SPACE | On transfer players must recognise space to support quickly in order to maintain possession.
  • TIME | Challenge possession team to keep the ball for a certain amount of time before being able to drop a player out and transfer ball back into other half.
  • EQUIPMENT | 4 goals and halfway line adds focus and provides targets to encourage quick support.
  • PLAYERS | Could leave 2 or 3 out of the half to develop more possession with a number advantage.